4 Commits

Author SHA1 Message Date
e27d1f5c8d fix: prevent TLDraw topOffset crash — decouple store init from editor ready
Three changes to singlePlayerPage:

1. Store creation no longer waits for isEditorReady. The editor ref
   is already passed as optional to NavigationSnapshotService and
   loadNodeSnapshotFromDatabase, so we can create and populate the
   store without needing the editor to be mounted first.

2. <Tldraw> only renders when store is defined: {store && <Tldraw>}.
   Previously it rendered immediately with store={undefined}, which
   caused TLDraw to initialize with no backing store and crash
   reading topOffset on an unresolved internal object.

3. Loading guard also checks !user so the component never renders
   with a null profile before the redirect effect fires.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 18:17:52 +00:00
679653c118 fix: workspace spinner — use profile (not null user) and add 8s context timeouts
singlePlayerPage was using useUser().user which is always null (no setter
in UserContext). This caused the redirect effect to always fire, making
the workspace completely inaccessible. Fixed by destructuring profile as
user, which IS properly set from the Supabase profiles query.

Also added 8s timeout to NeoUserContext.switchContext call to match the
NeoInstituteContext timeout fix, preventing infinite spinner if the
navigation API call hangs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 17:43:38 +00:00
3b4876793e latest 2025-11-14 14:47:26 +00:00
8a7ab3ac24 Initial commit 2025-07-11 13:21:49 +00:00